Phasen (ca. 95–105 Min)
- Warmup Calls (15) – Emerald: Terrace → Dining default (Call-Formel & Refrag-Timing)
- Entry & Refrag (25) – Lair: Warehouse → Server take (Doppel-Peek, Trade < 1s)
- Utility & Execute (25) – Nighthaven: Server → Lab breach (Flash/Nade/Breach/Smoke/Plant)
- Midround Adapt (20) – Coach triggert Denial/Roam → Rotate/Tempo anpassen
- Post-Plant (15) – Bombenverteidigung: Angles, Info, Zeit